Wicked (1)
The Stross Entries #5 (originally posted July 31st, 2011)
I sense a theme. I've been reading a lot of blog posts, and comments to same, that highlight the seemingly intractable quality of current world problems. This recent post by Steelweaver is a great example. So are a lot of the comments to my previous"Beyond Prediction" post. Steelweaver in particular hits the nail on the head with the idea that "people no longer inhabit a single reality. ... Collectively, there is no longer a single cultural arena of dialogue." This is definitely the case when you examine the cultural and political dialogues arising around the Greek and U.S. debt crises, or global warming. --And this is a brilliantly insightful idea, but it's a little bit sad, too, because it seems as though a lot of people are just discovering this problem, and yet it's been well known for decades. I spend a lot of time with people who have a very particular way of looking at problems: define it, decompose and scope it, solve it, implement it. A lot of engineers, scientists, and programmers of my acquaintance take this approach. And they sometimes get very, very angry when faced with real-world problems thatcan't be approached this way; in fact, I keep ending up in circular arguments with technologists who insist on using this approach on, eg., climate change. Or the debt crises. (Encountered angry trolls in any comment threads lately? Do they tend to make sweeping generalizations about the nature of problems, their causes, and their solutions? Hmmm...) But often, in the human sphere, there are what're called "wicked" problems. In 1973, Horst Rittel and Melvin Webber defined a wicked problem this way: Our most important problems are wicked problems. Luckily, social scientists have been studying this sort of mess since, well, since 1970. Techniques exist that will allow moderately-sized groups with widely divergent agendas and points of view to work together to solve highly complex problems. (The U.S. Congress apparently doesn't use them.) Structured Dialogic Design is one such methodology. Scaling SDD sessions to groups larger than 50 to 70 people at a time has proven difficult--but the fact that it and similar methods exist at all should give us hope. Here's my take on things: our biggest challenges are no longer technological. They are issues of communication, coordination, and cooperation. These are, for the most part, well-studied problems that are not wicked. The methodologies that solve them need to be scaled up from the small-group settings where they currently work well, and injected into the DNA of our society--or, at least, built into our default modes of using the internet. They then can be used to tackle the wicked problems. What we need, in other words, is a Facebook for collaborative decision-making: an app built to compensate for the most egregious cognitive biases and behaviours that derail us when we get together to think in groups. Decision-support, stakeholder analysis, bias filtering, collaborative scratch-pads and, most importantly, mechanisms to extract commitments to action from those that use these tools. I have zero interest in yet another open-source copy of a commercial application, and zero interest in yet another Tetris game for Android. But a Wikipedia's worth of work on this stuff could transform the world. If Google+ can attract millions of people in just a few days to an app that does little more than let them drag pictures of people into circles, surely we can build a simple app that everybody can use that does even one useful thing, like, say, mitigate theErroneous Priorities Effect when you're attending a meeting. Next, in Wicked (2): What a Wikipedia's worth of work would get us. Addendum: You can find the original comment thread for this entry here.
Climate change is a great example of a wicked problem: Quick, somebody tell me what the acceptable maximum amount of CO2 in the atmosphere should be, in parts-per-milion! Provide me with the answer to that question, and you win a pony! (And now, dear trolls, fair warning: if you argue over climate change at all in the comment thread, I will mod you off the island. 'Cause it's not what this post is about, it's just an example.)
It is not the case that wicked problems are simply problems that have been incompletely analyzed; there really is no 'right' formulation and no 'right' answer. These are problems that cannot be engineered. The anger of many of my acquaintances seems to stem from the erroneous perception that they could be solved this way, if only those damned republicans/democrats/liberals/conservatives/tree-huggers/industrialists/true believers/denialists didn't keep muddying the waters. Because many people aren't aware that there are wicked problems, they experience the failure to solve major complex world issues as the failure of some particular group to understand 'the real situation.' But they're not going to do that, and granted that they won't, the solutions you work on have to incorporate their points-of-view as well as your own, or they're non-starters. This, of course, is mind-bogglingly difficult.
A late comment
1. You have a Singularity when an intelligent entity can easily "solve" a Wicked Problem
2. You have a Rewilding when a Wicked Problem "solves" itself
Obviously those are imprecise characterizations, but I think it helps pinpoint the fundamental difference between Singularities and your Rewilding concept.
-Tim